«EYESECT» is a wearable interactive installation that reflects an Out-of-Bodiment in an immersive way. It allows users to experience their environemts from new points of view. The world, as we perceive in reality and through media is aligned to the binocular and stereoscopic vision of human beings. These omnipresent human-centristic perspectives and the critical debate about contemporary 3D Technology that only simulates real space and does not stimulate the lust for the new and curiosity were the initial point from where the work on «EYESECT» began. The Question: “How do we not see” and the fascination for cybernetic – spirtual utopias, Science Fiction and bionic experiments lead to the development of a one helmet device and two freely attachable camera eyes.
Coming from a deep examination of natural paradigms of visual perception and hyper-technological manifestos the idea for «EYESECT» helmet device came up. Two hendheld cameras capture the surroundings and stream the image data straight to the single eyes. The spatial perception is then constructed inside the human sensory system. Arms and fingers become eye-muscles and create impossible human-biological perspectives. External world will be designed in a new way and «EYESECT» critically requests the users with his or her visual/spatial customs and technologically augmented individualism.
The helmet device has an amorphic, broken and metal-coated surface. The eyes, in many cultures treasure of the soul are not where they are supposed to be. Users of the «EYESECT» look different, in both meanings. For themselves they experience space in a complete new visual manner and external beholders are not able to catch mimic or any facial expressions. What they see is a distorted reflection of themselves in their own environment. And that´s gives a vague idea of what happens under the helmet.